This source file includes following definitions.
- bsd_srandom
- bsd_initstate
- bsd_setstate
- bsd_random
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43 #if defined( __MINGW64__ ) || defined( __MINGW32__ )
44
45 # include <stdio.h>
46
47 # include "bsd_random.h"
48
49 # define TYPE_0 0
50 # define BREAK_0 8
51 # define DEG_0 0
52 # define SEP_0 0
53
54 # define TYPE_1 1
55 # define BREAK_1 32
56 # define DEG_1 7
57 # define SEP_1 3
58
59 # define TYPE_2 2
60 # define BREAK_2 64
61 # define DEG_2 15
62 # define SEP_2 1
63
64 # define TYPE_3 3
65 # define BREAK_3 128
66 # define DEG_3 31
67 # define SEP_3 3
68
69 # define TYPE_4 4
70 # define BREAK_4 256
71 # define DEG_4 63
72 # define SEP_4 1
73
74 # define MAX_TYPES 5
75
76 static int degrees[MAX_TYPES] = {
77 DEG_0, DEG_1, DEG_2, DEG_3, DEG_4
78 };
79
80 static int seps[MAX_TYPES] = {
81 SEP_0, SEP_1, SEP_2, SEP_3, SEP_4
82 };
83
84 static long randtbl[DEG_3 + 1] = {
85 TYPE_3, 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0,
86 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918,
87 0x946554fd, 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a,
88 0x1588ca88, 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96,
89 0xac94efdc, 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e,
90 0x8999220b, 0x27fb47b9,
91 };
92
93 static long *fptr = &randtbl[SEP_3 + 1];
94 static long *rptr = &randtbl[1];
95 static long *state = &randtbl[1];
96 static int rand_type = TYPE_3;
97 static int rand_deg = DEG_3;
98 static int rand_sep = SEP_3;
99 static long *end_ptr = &randtbl[DEG_3 + 1];
100
101 void
102 bsd_srandom(unsigned int x)
103 {
104 if (rand_type == TYPE_0)
105 {
106 state[0] = x;
107 }
108 else
109 {
110 register int i;
111 state[0] = x;
112 for (i = 1; i < rand_deg; i++)
113 {
114 state[i] = 1103515245 * state[i - 1] + 12345;
115 }
116
117 fptr = &state[rand_sep];
118 rptr = &state[0];
119 for (i = 0; i < 10 * rand_deg; i++)
120 {
121 (void)bsd_random();
122 }
123 }
124 }
125
126 char *
127 bsd_initstate(unsigned int seed, char *arg_state, int n)
128 {
129 register char *ostate = (char *)( &state[-1] );
130
131 if (rand_type == TYPE_0)
132 {
133 state[-1] = rand_type;
134 }
135 else
136 {
137 state[-1] = MAX_TYPES * ( rptr - state ) + rand_type;
138 }
139
140 if (n < BREAK_0)
141 {
142 return 0;
143 }
144
145 if (n < BREAK_1)
146 {
147 rand_type = TYPE_0;
148 rand_deg = DEG_0;
149 rand_sep = SEP_0;
150 }
151 else if (n < BREAK_2)
152 {
153 rand_type = TYPE_1;
154 rand_deg = DEG_1;
155 rand_sep = SEP_1;
156 }
157 else if (n < BREAK_3)
158 {
159 rand_type = TYPE_2;
160 rand_deg = DEG_2;
161 rand_sep = SEP_2;
162 }
163 else if (n < BREAK_4)
164 {
165 rand_type = TYPE_3;
166 rand_deg = DEG_3;
167 rand_sep = SEP_3;
168 }
169 else
170 {
171 rand_type = TYPE_4;
172 rand_deg = DEG_4;
173 rand_sep = SEP_4;
174 }
175
176 state = &(((long *)arg_state )[1] );
177 end_ptr = &state[rand_deg];
178 bsd_srandom(seed);
179 if (rand_type == TYPE_0)
180 {
181 state[-1] = rand_type;
182 }
183 else
184 {
185 state[-1] = MAX_TYPES * ( rptr - state ) + rand_type;
186 }
187
188 return ostate;
189 }
190
191 char *
192 bsd_setstate(char *arg_state)
193 {
194 register long *new_state = (long *)arg_state;
195 register int type = (int)( new_state[0] % MAX_TYPES );
196 register int rear = (int)( new_state[0] / MAX_TYPES );
197 char *ostate = (char *)( &state[-1] );
198
199 if (rand_type == TYPE_0)
200 {
201 state[-1] = rand_type;
202 }
203 else
204 {
205 state[-1] = MAX_TYPES * ( rptr - state ) + rand_type;
206 }
207
208 switch (type)
209 {
210 case TYPE_0:
211 case TYPE_1:
212 case TYPE_2:
213 case TYPE_3:
214 case TYPE_4:
215 rand_type = type;
216 rand_deg = degrees[type];
217 rand_sep = seps[type];
218 break;
219 }
220
221 state = &new_state[1];
222 if (rand_type != TYPE_0)
223 {
224 rptr = &state[rear];
225 fptr = &state[( rear + rand_sep ) % rand_deg];
226 }
227
228 end_ptr = &state[rand_deg];
229 return ostate;
230 }
231
232 long
233 bsd_random(void)
234 {
235 long i;
236
237 if (rand_type == TYPE_0)
238 {
239 i = state[0] = ( state[0] * 1103515245 + 12345 ) & 0x7fffffff;
240 }
241 else
242 {
243 *fptr += *rptr;
244 i = ( *fptr >> 1 ) & 0x7fffffff;
245 if (++fptr >= end_ptr)
246 {
247 fptr = state;
248 ++rptr;
249 }
250 else if (++rptr >= end_ptr)
251 {
252 rptr = state;
253 }
254 }
255
256 return i;
257 }
258
259 #endif