rand_type 96 src/dps8/bsd_random.c static int rand_type = TYPE_3; rand_type 104 src/dps8/bsd_random.c if (rand_type == TYPE_0) rand_type 131 src/dps8/bsd_random.c if (rand_type == TYPE_0) rand_type 133 src/dps8/bsd_random.c state[-1] = rand_type; rand_type 137 src/dps8/bsd_random.c state[-1] = MAX_TYPES * ( rptr - state ) + rand_type; rand_type 147 src/dps8/bsd_random.c rand_type = TYPE_0; rand_type 153 src/dps8/bsd_random.c rand_type = TYPE_1; rand_type 159 src/dps8/bsd_random.c rand_type = TYPE_2; rand_type 165 src/dps8/bsd_random.c rand_type = TYPE_3; rand_type 171 src/dps8/bsd_random.c rand_type = TYPE_4; rand_type 179 src/dps8/bsd_random.c if (rand_type == TYPE_0) rand_type 181 src/dps8/bsd_random.c state[-1] = rand_type; rand_type 185 src/dps8/bsd_random.c state[-1] = MAX_TYPES * ( rptr - state ) + rand_type; rand_type 199 src/dps8/bsd_random.c if (rand_type == TYPE_0) rand_type 201 src/dps8/bsd_random.c state[-1] = rand_type; rand_type 205 src/dps8/bsd_random.c state[-1] = MAX_TYPES * ( rptr - state ) + rand_type; rand_type 215 src/dps8/bsd_random.c rand_type = type; rand_type 222 src/dps8/bsd_random.c if (rand_type != TYPE_0) rand_type 237 src/dps8/bsd_random.c if (rand_type == TYPE_0)