round 78 src/decNumber/decContext.c context->round=DEC_ROUND_HALF_UP; // 0.5 rises round 93 src/decNumber/decContext.c context->round=DEC_ROUND_HALF_EVEN; // 0.5 to nearest even round 104 src/decNumber/decContext.c context->round=DEC_ROUND_HALF_EVEN; // 0.5 to nearest even round 115 src/decNumber/decContext.c context->round=DEC_ROUND_HALF_EVEN; // 0.5 to nearest even round 139 src/decNumber/decContext.c return context->round; round 198 src/decNumber/decContext.c context->round=newround; round 79 src/decNumber/decContext.h enum rounding round; /* rounding mode */ round 1523 src/decNumber/decNumber.c workset.round=DEC_ROUND_FLOOR; round 1565 src/decNumber/decNumber.c workset.round=DEC_ROUND_CEILING; round 1620 src/decNumber/decNumber.c workset.round=DEC_ROUND_CEILING; round 1629 src/decNumber/decNumber.c workset.round=DEC_ROUND_FLOOR; round 1961 src/decNumber/decNumber.c aset.round=DEC_ROUND_HALF_EVEN; // internally use balanced round 2812 src/decNumber/decNumber.c approxset.round=DEC_ROUND_HALF_EVEN; round 2841 src/decNumber/decNumber.c workset.round=DEC_ROUND_UP; round 2856 src/decNumber/decNumber.c workset.round=DEC_ROUND_DOWN; round 3656 src/decNumber/decNumber.c if (set->round!=DEC_ROUND_FLOOR) res->bits=0; round 3880 src/decNumber/decNumber.c if (set->round==DEC_ROUND_FLOOR) res->bits|=DECNEG; // sign - round 5353 src/decNumber/decNumber.c aset=*set; aset.round=DEC_ROUND_HALF_EVEN; round 5359 src/decNumber/decNumber.c aset=*set; aset.round=DEC_ROUND_HALF_EVEN; round 5415 src/decNumber/decNumber.c aset.digits=2; aset.round=DEC_ROUND_DOWN; round 5429 src/decNumber/decNumber.c aset.digits=16; aset.round=DEC_ROUND_HALF_EVEN; // restore round 6772 src/decNumber/decNumber.c switch (set->round) { round 7049 src/decNumber/decNumber.c switch (set->round) {