rand_type          96 src/dps8/bsd_random.c static int  rand_type = TYPE_3;
rand_type         104 src/dps8/bsd_random.c   if (rand_type == TYPE_0)
rand_type         131 src/dps8/bsd_random.c   if (rand_type == TYPE_0)
rand_type         133 src/dps8/bsd_random.c       state[-1] = rand_type;
rand_type         137 src/dps8/bsd_random.c       state[-1] = MAX_TYPES * ( rptr - state ) + rand_type;
rand_type         147 src/dps8/bsd_random.c       rand_type = TYPE_0;
rand_type         153 src/dps8/bsd_random.c       rand_type = TYPE_1;
rand_type         159 src/dps8/bsd_random.c       rand_type = TYPE_2;
rand_type         165 src/dps8/bsd_random.c       rand_type = TYPE_3;
rand_type         171 src/dps8/bsd_random.c       rand_type = TYPE_4;
rand_type         179 src/dps8/bsd_random.c   if (rand_type == TYPE_0)
rand_type         181 src/dps8/bsd_random.c       state[-1] = rand_type;
rand_type         185 src/dps8/bsd_random.c       state[-1] = MAX_TYPES * ( rptr - state ) + rand_type;
rand_type         199 src/dps8/bsd_random.c   if (rand_type == TYPE_0)
rand_type         201 src/dps8/bsd_random.c       state[-1] = rand_type;
rand_type         205 src/dps8/bsd_random.c       state[-1] = MAX_TYPES * ( rptr - state ) + rand_type;
rand_type         215 src/dps8/bsd_random.c       rand_type = type;
rand_type         222 src/dps8/bsd_random.c   if (rand_type != TYPE_0)
rand_type         237 src/dps8/bsd_random.c   if (rand_type == TYPE_0)