round 80 src/decNumber/decContext.c context->round=DEC_ROUND_HALF_UP; // 0.5 rises round 95 src/decNumber/decContext.c context->round=DEC_ROUND_HALF_EVEN; // 0.5 to nearest even round 106 src/decNumber/decContext.c context->round=DEC_ROUND_HALF_EVEN; // 0.5 to nearest even round 117 src/decNumber/decContext.c context->round=DEC_ROUND_HALF_EVEN; // 0.5 to nearest even round 141 src/decNumber/decContext.c return context->round; round 200 src/decNumber/decContext.c context->round=newround; round 81 src/decNumber/decContext.h enum rounding round; /* rounding mode */ round 1539 src/decNumber/decNumber.c workset.round=DEC_ROUND_FLOOR; round 1581 src/decNumber/decNumber.c workset.round=DEC_ROUND_CEILING; round 1636 src/decNumber/decNumber.c workset.round=DEC_ROUND_CEILING; round 1645 src/decNumber/decNumber.c workset.round=DEC_ROUND_FLOOR; round 1977 src/decNumber/decNumber.c aset.round=DEC_ROUND_HALF_EVEN; // internally use balanced round 2828 src/decNumber/decNumber.c approxset.round=DEC_ROUND_HALF_EVEN; round 2857 src/decNumber/decNumber.c workset.round=DEC_ROUND_UP; round 2872 src/decNumber/decNumber.c workset.round=DEC_ROUND_DOWN; round 3673 src/decNumber/decNumber.c if (set->round!=DEC_ROUND_FLOOR) res->bits=0; round 3898 src/decNumber/decNumber.c if (set->round==DEC_ROUND_FLOOR) res->bits|=DECNEG; // sign - round 5373 src/decNumber/decNumber.c aset=*set; aset.round=DEC_ROUND_HALF_EVEN; round 5379 src/decNumber/decNumber.c aset=*set; aset.round=DEC_ROUND_HALF_EVEN; round 5435 src/decNumber/decNumber.c aset.digits=2; aset.round=DEC_ROUND_DOWN; round 5449 src/decNumber/decNumber.c aset.digits=16; aset.round=DEC_ROUND_HALF_EVEN; // restore round 6792 src/decNumber/decNumber.c switch (set->round) { round 7071 src/decNumber/decNumber.c switch (set->round) {